Animations
2D Rigged Animations
Frame-by-Frame Animations
Rotoscope Animations
2D Rigged Animations
Below are characters and objects that I rigged and animated using Rive.app and Unity 2D
GDA Mascot Animation
Animations of the UCSC GDA Club Mascot GDA-chan. Character design and body created by Holly Cheng. Clothing created in Adobe Illustrator, rigged and animated in Rive.app. Personally, it was a little bit challenging weighting the different pieces just right, but overall, I'm happy with the end result!
Seventino Midnight Café Animations
Here are animations that I did for the Chef character and the coffee bean monster in Unity 2D. It was a little hard figuring out how to animate certain part of the body without distorting the body too much, but I think we found a workaround.
Burn Gel Animation
This was one of the first times I used rive.app to rig and animate something. I was really happy once I figured out how to make it look like it was squirting gel.
Frame-by-Frame Animations
Below are animations that I created using Adobe Photoshop and/or Illustrator.
Triage Breathing Animations
Breathing animations for the Triage game created in Photoshop. Animations weren't included in the final game due to time constraints, but I'm still happy with how they came out.
Rotoscoping Animations
Rotoscoping animations created using Adobe Suite.
Rotoscope animation of myself. Created with Photoshop.
Rotoscope animation of a flying owl. Created with Illustrator and Photoshop.