Concept Art

SuperColony Concept Art

Study of the cover art for SuperColony.  Usually I would make my brushstrokes more visible, but I wanted to capture the soft lighting and gradient shading seen in the original.

Concept art for types of bugs the ants might upgrade into. On this page, there is a cross between an ant and a marbled scorpion and an ant and a paper wasp.

Some more concept art for the ants, including an ant and a rhinoceros beetle and an ant with a marbled scorpion. For this version of the ant x marbled scorpion, I wanted to include the marbled texture and the scorpions pincers.

Colored concept art of a termite upgrade, tetradonia beetle upgrade, and a crab upgrade. 

Concept art for the slug and ant combination. I considered having the butt glow, but decided against it.

The finished slug and ant concept art. It was inspired by a video of ants being unable to take apart a slug because of its protective slime. 

Mushroom Girl Concept Art

Created concept art for an original character based on a mushroom. I imagined she would be a fairy living in the forest that collects herbs and uses them to brew potions. The outfit here is what I imagined she would wear during the summer at semi-formal events.

Seventino Midnight Café

Created concept art for the knife used in the game Seventino Midnight Café. The team needed a chef's knife that could be used as a weapon against monsters and wanted to incorporate natural elements. While creating concept art, I tried to keep those ideas in mind.

Seventino Midnight Café

Created concept art for a combat character for the game The Adventurer's Guild. I wanted to make a fire mage character so I considered colors that would mesh well together in the design. In the end, I chose a red and gold color palette to represent the flames of a fire.

Created concept art for a combat character for the game The Adventurer's Guild. Concepted ideas for a father figure-type character that originally worked as a fur trapper.

Created concept art, turnaround, model, textures, rig, and animations of a character I created in Blender.

Created concept art and expression sheet of a friendly retail character from the game Buds